Web Physics

This library works by drawing circles on an HTML canvas element. The base unit for this engine is a pixel, e.g. velocity is in px/s. I put together this little physics sandbox so you can get a good idea of what the library is capable of. Have fun!


Gravity: 0.0

Drag: 0.0

Collisions: ON

Ball Creator


Radius: 75

X-Velocity: 0

Y-Velocity: 0